Odd's Mutterings
Thursday, March 19, 2026
Wednesday, January 15, 2025
Delays and Diversions : 2
The C&S stuff is still live. But I have some intrusions into my thinking and planning.
To the point where it's months since I started to write this particular post!
RuneQuest
I'm having a dive into the current version of RuneQuest [RuneQuest Glorantha]. I was browsing the Chaosium site in search of CoC goodies and saw that RQ was alive and well. My memory tells me that I've played approximately four sessions of RQ in my life. I ran three when I had the game back in the early eighties and another a couple of years later at a wargames club.
As a world and a mythology it's a compelling read. I'm not convinced that I'd want to play the RAW but it's food for thought. I've read a lot of background and setting information but I've not managed to get very far into the actual rulebook. There is a chance that some of distinctive forms of magic will colour my thinking when I get to thinking about religion and magic for my C&S mega-project.
Work
Anyway...
The Three The earlier material
Friday, September 6, 2024
Delays and Diversions
The C&S stuff is still live. But I have some intrusions into my thinking and planning.
Club 1830
I may have become divorced from the "modern boardgame" movement but I still find time for a spot of 18xx (and some solo wargaming).
Club 1830 was already going when I decided to disconnect from other bg noise. It suits me better to have a handful of games to really dig into, than to be constantly sampling other potential delights. During lockdown we had a "support bubble" for a friend who would have not have survived Covid, had he caught it. In that little group I seized my chance to try and get a small group together to play 1830 a couple of times - at least until we all had wrapped our heads around the basic play and could finish a game in an afternoon. We've now got ten "known" games, all with at least a dozen plays, and a couple more awaiting their time.
I'm not of the opinion that 1830 is the King of Games. I don't think any game could claim that title. It just happened that we accidently formed an 18xx group and that I was happy to keep it when I stopped trying to keep up with other games.
I prefer the 'nastier' titles to the 'gentler' ones. I like the interaction and I like that they're better at allowing a player back into the game (if they're not completely splatted, of course).
We're not an especially fast group and we like to get a game finished in an afternoon. This filters out any games with a "box time" exceeding five hours. Three to four is preferable.
The games which have been getting the most attention this year have been 18GB and 1882.
The former was new to us this year. I wasn't certain that I'd enjoy it as it looked to be more operational than financial. It turned out that the main focus was track laying - and luckily that proved to an interesting problem. Usually, track laying is the weakest part of my game - I'm too used to taking a short-term view there. Due the nature of the map, and the monetary incentives to join London to the north of Scotland, there is some keen competition to get stations in the OO and XX tiles which fill the Midlands or to elbow one's way onto Ken's Eastern Bypass.
1882 has been a favourite since I first got it. We've just had four consecutive plays, each better than the previous. Between the short train roster and the very limited tile set it can be a brutal game. This set of games saw David begin to play a lot more aggressively than usual (starting a second company in SR2 in the last game) and me putting more thinking into my track game.
It will, sadly, get put aside for a few meetings as we learn 1822:PNW. When we were playing 1822:MRS I got slaughtered every time but I'm that this time round the 1822 gameplay will click with me.
The Three Artists referring to earlier material
Saturday, June 22, 2024
The C&S Library
Before we begin
1st. 1977
- Lot's of hard and soft information on a feudal setting. Mass combat, a detailed market place with 'realistic' rather than D&D's 'frontier' prices, Castles, Sieges, Heraldry, feudal holdings, demographics, a real interest in warhorses, jousts, law & justice &c.
- Social status and influence.
- Body (hit points) determined by character's weight and constitution which creeps slowly upwards as characters level up.
- Combat with multiple Blows in a round. Bashes, critical hits, generally fixed weapon damage, armour with some degree of absorption. I'd thought that variable armour absorption was there but it's only special cases for heavier armour (One's Personal Combat Factor determines number of blows, amount of damage &c.)
- Clerics are firmly tied to the Catholic church of medieval Europe. Not really healers who are handy with a mace.
- Magic (I won't be writing Magick) can be complex - certainly in gaining, if not using. In depth rules for creating magical items which involve gathering and enchanting the required materials. A number of specialised schools of magic. Magic is far removed from the wizz-bang stuff found in the D&D of the time. It devotes a fair amount of space to the summoning of demons and devils.
- An experience system which discourages mages and clerics from risking their lives when the could be praying and doing good works or could be researching spells, enchanting material and building magical devices.
- A keen interest in trolls. Goblins, orcs, trolls and giants as playable races. All humanoid NPCs will play by the same rules as players - one might encounter a 5th level orc captain or a 2nd level non-combatant human merchant.
2nd. 1983
The Three White Books
3rd. 1996
Light: 1997(?)
4th (Rebirth): 2000
5th: 2020
Core Rules:
Sunday, June 16, 2024
C&S, RuneQuest, D&D and me
D&D and Me
RuneQuest and Me
C&S and Me
Friday, June 14, 2024
Back From The Void
Back From the Void
The Three
Tuesday, September 18, 2012
Fluffy Forest Creatures
So it's time to put some beasties into the Lost Tower section of the appearance chart.
Natives will arrive later, but for now we note that the following dwellings will be placed:
Stink F : Hovel
Smoke F: Lodge
New Monsters, these ought to be green to match the existing Wood monsters. Medium Bear/Boar counters might be Brown to note them as Elusive
Medium Boar: M4 / 3, H*3 / 2 : Medium, F1 N1 Elusive
Heavy Boar: H4 / 3, H**3 / 3 : Heavy, F5 N5 Elusive
Medium Bear: M4 / 5, H5 / 4 : Medium, F0 N1 Elusive
Heavy Bear: H4 / 5, T5 / 4 : Heavy, F4 N4 Elusive
Medium Spider: L4 / 2, H4 / 4 : Medium, F1 N1
Elusive monsters are considered Hidden when they first appear and become Hidden again at Midnight everyday. In combat they become unhidden only if targetted and are considered "watchful". They never block characters when hidden, but may be blocked and forced unhidden by characters who found hidden enemies. Place dark side up when hidden - they remain on their hidden/unhidden side when combat in their clearing begins.
Forests now have monsters which the characters may choose to avoid, but I also wish them to be a little tougher than Woods. I have made Forests differ from Woods in that there are multiple stacks of monsters for a given monster roll and that these cover more than one Forest:
MR
2 Dank F: [ 2 Vipers ] [ 2 Vipers ]
3 Ruins F, Bones F : [ 6 Wolves ] [ 6 Wolves ] Dank F [ 2 Medium Boar ] [ 1 Heavy Boar ]
4 Bones F : [ 2 Medium Bear ] [ 1 Heavy Bear ]
5 Dank F, Ruins F : [2 Medium Spider] [ 2 Medium Spider ]
It looks, now, as if, there will be Tremendous Boar, Bear, Wolf amongst the treasure sites in the bleak lands.